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Idea on how to play with 3+ people on DN!

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Idea on how to play with 3+ people on DN! Empty Idea on how to play with 3+ people on DN!

Post by NeoPlayer Tue Mar 27, 2012 2:01 am

How to Duel with 3+ people on Dueling Network(DN)!

First you will need a few things:
3 or more people
Each of those people with 2 or more Internet Browsers
Each person with 1 account on DN with the deck they wish to duel with
Each person with 1 proxy account on DN with whatever

How it happens:

For a 3 player FFA or 2v1:
Well lets say we have 3 people which wishes to do a triple threat. Let's call them Player A, B, and C! Say hello to them!

Now to start it off, Player A and Player B will have a 1v1 duel on DN while Player C watches on his proxy account. Then on the second internet browser, Player C will duel the proxy account of Player A while the proxy account of Player B watches. Now the proxy of A will not play any cards because it is just standing in so any moves that it makes will be ignored.

For a 4 Player FFA or 2v2 or 3v1:

Player D will be added to have a 4 player game. Player A and B will again be in game 1 and Proxy C and D will both watch game 1 with their first browser. Then Player C and D will be in game 2 and Proxy A and B will watch game 2 with their second browser. Then form your teams if you haven't done so and decide turn order.

How turn system works:
Now, you guys decide the turn order by using any method. One is listed below.

Method 1 of deciding order:

1. All players will enter their respective tables and ignore their first draw.(You may hold it in your hand until it is your turn.)
2. All players will roll a dice and the one with the highest number gets to decide the order.(If a case in which 2+ people get the same number and is the highest, then only they will re-roll the dice until only one person has the highest number)
Ex. A and B are at one table, while C and A's Proxy is at another table. A won the Rock-Paper-Scissors in both tables and has chosen to go first in both of them. A keeps the first draw and all players roll the dice. A gets a 1, B gets a 5, and C also gets a 5. Only B and C rolls the dice this time. B gets a 4, and C gets a 6. C will decide the order.

How to attack:
During everyone's first turn, only the last person who has a first turn may attack.
Ex. The turn order is A-> B-> C. Only C may attack on his/her first turn.

If Player A wishes to attack Player B, Player A may just use the battle phase function that is already in Duel Network to declare a attack on Player B.
Although if player A or B wishes to attack C, they will announce it in the chat. And if Player C wishes to attack Player A or B, he/she will announce it in the chat as well.

Field Types:
Split Field:
-Each player have 5 monster card zones and 5 spell/trap zones.
-No players cept the last player in the first rotation may attack on their first turn.
-You may only sync with your partner's monsters if you have the tuner.
-You may not attack with your partner's monsters.
-You may not manually activate your partner's card effects on your phases unless specified.
-Each player gets 8000 life points.
-You may attack a opponent directly if they do not have a monster even if their partner controls a monster(s).

Shared Field:
-Players on the same team has to share 5 monster card zones and 5 spell/trap zones.
-The player who goes second may attack.
-You can sync with your partner's monsters regardless of who controls the tuner.
-You may attack with your partner's monsters
-You may manually activate your partner's card effects during your phases.
-You may not attack a opponent directly if one of them have a monster(s) on the field.

Monster control:
If Player A wishes to revive a monster in C's graveyard or take control of an opponent's monster or get a card from his opponent somehow, he/she will announce it and a token will be used to represent it. Just be sure to remember that the token is there to represent and the actual card is not where it was before.

Response/chain:
If a player wishes to respond to a card or a attack, they should activate the card(if it is a face-down or card in hand) or PM to the player he/she is responding to(if the card is already on the field but if not face-down). Although if the player that is responding is on the same table as the one he/she is responding to, you can just type it in chat.
Note: Be sure to listen to the sound of the activation of card on DN to know of a chain. Waiting/Asking everyone if they have a response also helps.
Ex. Player A activates Heavy Storm, Player C activates Starlight Road.
Player A activates Creature Swap, Player C PM's Player A that he activates Dark Paladin's effect to negate the activation.

Monster summons:
Tribute summon: You may tribute your partner's monsters for a tribute summon as long as you fulfill the summoning requirements.

Synchro Summon: You can use your partner's monsters as synchro material but you must have the tuner in order to sync with.

Xyz summon:
As long as you fulfill the conditions for the summon you may use your partner's monster for it.

Card Cost:
You may not use your partner's cards for a card cost if it says that "you" have to have the cost. If it does not, then your partner may pay the cost.
Ex. Trade-in: Discard 1 Level 8 monster. Draw 2 cards.
Pot of Avarice:Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.

Although only the person who activates the card may use the effect.
Ex. Player A activates Trade-in and Player B discards Blue-Eyes White Dragon for the cost. Only Player A may draw 2 cards.


Last edited by NeoPlayer on Tue Apr 03, 2012 10:10 pm; edited 3 times in total
NeoPlayer
NeoPlayer

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Post by yarashi kaminato Tue Mar 27, 2012 4:49 pm

this methid was used at my academy, IT WORKS, and its awesome

yarashi kaminato

Posts : 90
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Post by NeoPlayer Tue Mar 27, 2012 5:04 pm

I invented it! I want credit if you are passing it to someone else!
NeoPlayer
NeoPlayer

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