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Doctrine of Time
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Doctrine of Time
It has come to my attention that there needs to be a way to keep things timely.
1. No character can be in 2 place at once. (ex. It is impossible to have one character being at the Obelisk Blue Dining Room and also be in the Slifer Red Dining Room)
2. If a character has moved from one point to another, the last place that the character was in, does not have the character there still unless no post specify that their location has changed. (ex. Let's say character A who was originally in the Obelisk Blue Dormitory, as he was at the Slifer Red Dormitory, and a character B reply to the last post of that character A at the Obelisk Blue Dormitory. Character A is considered at the Slifer Red Dorm, not the Obelisk Blue Dormitory.)
3. No Instant Traveling. You must specify when your character goes somewhere at the end of a post. (ex. If Character A is at the Obelisk Blue Dormitory, and there is action at the Slifer Red Dormitory. Character A cannot instantly be at the Slifer Red Dormitory unless the last post of Character A specify Character A was going there.)
4. No Time Traveling unless a specific event allows you to. (ex. If you wanted to be in a event that happened long ago, you cannot just revive that thread just so your character can be there. The event is already over.)
1. No character can be in 2 place at once. (ex. It is impossible to have one character being at the Obelisk Blue Dining Room and also be in the Slifer Red Dining Room)
2. If a character has moved from one point to another, the last place that the character was in, does not have the character there still unless no post specify that their location has changed. (ex. Let's say character A who was originally in the Obelisk Blue Dormitory, as he was at the Slifer Red Dormitory, and a character B reply to the last post of that character A at the Obelisk Blue Dormitory. Character A is considered at the Slifer Red Dorm, not the Obelisk Blue Dormitory.)
3. No Instant Traveling. You must specify when your character goes somewhere at the end of a post. (ex. If Character A is at the Obelisk Blue Dormitory, and there is action at the Slifer Red Dormitory. Character A cannot instantly be at the Slifer Red Dormitory unless the last post of Character A specify Character A was going there.)
4. No Time Traveling unless a specific event allows you to. (ex. If you wanted to be in a event that happened long ago, you cannot just revive that thread just so your character can be there. The event is already over.)
NeoPlayer- Posts : 310
Points : 66756
Join date : 2012-03-24
Re: Doctrine of Time
Most of these are common sense. I don't like rule 3. Often times we see characters in one scene then in the next scene we see them in their location is different
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